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Gooey media : screen entertainment and the graphic user interface /

Jones, Nick, 1984-

Gooey media : screen entertainment and the graphic user interface / Nick Jones. - 1 online resource (xii, 274 pages ): illustrations.

Includes bibliographical references and index.

Cover -- Half Title -- Dedication -- Title Page -- Copyright -- Contents -- List of Figures -- Acknowledgements -- Introduction -- At the interface -- Web of connections -- Chapter GUIde -- 1. Screen Mirroring -- Getting to the GUI -- Gooey media -- Screen share -- Conclusion -- 2. Interface Realism -- The myth of total resolution -- Bazinterface -- Workflow cinema -- Frames win games ... -- ... Not films -- Conclusion -- 3. Listen Mode -- Ping -- Gooey listening -- Collision boxes -- In sync -- Conclusion -- 4. Seamless Composites -- Asset management -- Breaking down the breakdown Narrow viewports -- The breakdown in history -- Media (dis)assemble -- Conclusion -- 5. Graphic Urban Interface -- Altered urbanism -- Personal space -- Screening source code -- Procedural rhetoric and spatial flexibility -- Where do you want to go today? -- Conclusion -- 6. Programming Matter -- Animate form -- Transforming Packard -- Polymer visions -- Conclusion -- 7. Empathy Machines -- Getting to VR -- Dirtying up the faceless interface -- VRealities -- Milking it -- Looking through the Aperture -- Conclusion -- Conclusion: Stuck In -- Back to where it all started -- Stay away from marketing Time off screen -- Bibliography -- Index

Explores the influence of the graphic user interface on contemporary screen media.

9781399522786 1399522787

22573/cats5813294 JSTOR


User interfaces (Computer systems)
Computer interfaces.
Mass media.
Interactive multimedia.
Home entertainment systems.
PERFORMING ARTS / Film / Direction & Production

QA76.9.U83 / J66 2023

005.437