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006 m d
007 cr |n|---|||||
008 190209s2019 xx o 000 0 eng d
040 _aEBLCP
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019 _a1084506522
020 _a1773616188
020 _a9781773616186
_q(electronic bk.)
035 _a2013913
_b(N$T)
035 _a(OCoLC)1085230374
_z(OCoLC)1084506522
050 4 _aQA76.9.A43
082 0 4 _a005.1
_223
049 _aMAIN
100 1 _aPorbasas Flejoles, Rex.
_910886
245 1 0 _aIntroduction to Search Algorithms
260 _aAshland :
_bArcler Press,
_c2019.
300 _a1 online resource (258 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
588 0 _aPrint version record.
505 0 _aCover; Half Title Page; Full Title Page; Copyright Page; About the Author; Table of Contents; List of Figures; List of Tables; Preface; Chapter 1 Fundamentals of Search Algorithms; 1.1. Introduction; 1.2. Unordered Linear Search; 1.3. Ordered Linear Search; 1.4. Chunk Search; 1.5. Binary Search; 1.6. Searching in Graphs; 1.7. Graph Grep; 1.8. Searching in Trees; 1.9. Searching in Temporal Probabilistic Object Data Model; References; Chapter 2 Fundamentals of Linear Search Algorithm; 2.1. Introduction; 2.2. Theory of The Linear Search Algorithm
505 8 _a2.3. Modified Linear Search Technique With One Middle Component2.4. Modified Linear Search Technique With Two Middle Components; 2.5. Two-Way Linear Search; 2.6. Proof of Accuracy for Two-Way Linear Search; 2.7. Analysis And Comparison of Performance; References; Chapter 3 Introduction To A* Based Best-First Search Algorithms; 3.1. Introduction; 3.2. Best-First Heuristic Search: A*; 3.3. Classes; 3.4. A* Algorithm: An Overview; References; Chapter 4 A Fast Search Algorithm For A Large Fuzzy Database; 4.1. Introduction; 4.2. Previous Work on Fast Search Algorithms; 4.3. Algorithms
505 8 _a4.4. Theoretical Results of Algorithms4.5. Experiment Results of Algorithms; 4.6. Comparison of Results; References; Chapter 5 Real-Time Heuristic Search Algorithms For Video Games' Pathfinding; 5.1. Introduction; 5.2. Problem Formulation; 5.3. The Core Algorithms; 5.4. k Nearest Neighbors LRTA* (kNN LRTA*); 5.5. Time-Bounded A* (TBA*); References; Chapter 6 Real-Time Iterative-Deepening Best-First Search (RIBS); 6.1. Introduction; 6.2. RIBS: Intuition; 6.3. Properties of RIBS; 6.4. Empirical Evaluation of RIBS In Heuristic Depressions; References
505 8 _aChapter 7 Running Particle Swarm Optimization On Graphics Processing Units7.1. Introduction; 7.2. Particle Swarm Optimization; 7.3. Our GPU-Based Particle Swarm Optimization Proposals; 7.4. Experimental Approaches For Algorithms; References; Chapter 8 Search Via Quantum Walk; 8.1. Introduction; 8.2. Quantum Walk; 8.3. Search Algorithm Via Quantum Walk; 8.4. Physical Implementation of Quantum Walk Based Search; 8.5. Quantum Walk Based Search in Nature; 8.6. Biomimetic Application in Solar Energy; References; Index
590 _aAdded to collection customer.56279.3
650 0 _aComputer algorithms.
_93335
650 2 _aAlgorithms
_93369
650 6 _aAlgorithmes.
_93495
650 7 _aalgorithms.
_2aat
_93369
650 7 _aComputer algorithms
_2fast
_93335
655 0 4 _aElectronic books.
_93907
758 _ihas work:
_aIntroduction to Search Algorithms (Text)
_1https://id.oclc.org/worldcat/entity/E39PCG3pytcxPbVdkJG3HxFD7b
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_aFlejoles, Rex Porbasas.
_tIntroduction to Search Algorithms.
_dAshland : Arcler Press, �2019
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2013913
938 _aAskews and Holts Library Services
_bASKH
_nBDZ0044473247
938 _aProQuest Ebook Central
_bEBLB
_nEBL5655519
938 _aEBSCOhost
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938 _aYBP Library Services
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