000 01298cam a22003857i 4500
001 on1352958350
003 OCoLC
005 20241121073108.0
006 m d
007 cr cnu---unuuu
008 221203s2023 deu o ||| 0 eng d
040 _aYDX
_beng
_erda
_cYDX
_dN$T
_dYDX
020 _a9781648896101
_qelectronic book
020 _a1648896103
_qelectronic book
035 _a3468721
_b(N$T)
035 _a(OCoLC)1352958350
050 4 _aLB1029.S53
_bG36 2023
082 0 4 _a371.397
_223/eng/20230223
049 _aMAIN
245 0 0 _aGamification in the Rhetcomp curriculum.
264 1 _aWilmington, Deleware :
_bVernon Press,
_c2023.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
590 _aWorldCat record variable field(s) change: 050
650 0 _aSimulation games in education.
_922143
650 0 _aRhetoric
_xStudy and teaching.
_911559
650 0 _aGamification.
_911923
700 1 _aMcGunnigle, Chris.
_922144
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3468721
938 _aYBP Library Services
_bYANK
_n303292564
938 _aEBSCOhost
_bEBSC
_n3468721
994 _a92
_bN$T
999 _c8635
_d8635