000 | 03384cam a2200589Mi 4500 | ||
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001 | on1393994121 | ||
003 | OCoLC | ||
005 | 20241121073214.0 | ||
006 | m d | ||
007 | cr |n||||||||| | ||
008 | 230804t20232023stka ob 001 0 eng d | ||
040 |
_aYDX _beng _erda _epn _cYDX _dJSTOR _dEBLCP _dN$T |
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019 | _a1391441211 | ||
020 |
_a9781399522786 _q(electronic bk.) |
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020 |
_a1399522787 _q(electronic bk.) |
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020 | _z1399522760 | ||
020 | _z9781399522762 | ||
035 |
_a3653472 _b(N$T) |
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035 |
_a(OCoLC)1393994121 _z(OCoLC)1391441211 |
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037 |
_a22573/cats5813294 _bJSTOR |
||
050 | 4 |
_aQA76.9.U83 _bJ66 2023 |
|
072 | 7 |
_aPER _x004010 _2bisacsh |
|
082 | 0 | 4 |
_a005.437 _223 |
049 | _aMAIN | ||
100 | 1 |
_aJones, Nick, _d1984- _eauthor. _925525 |
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245 | 1 | 0 |
_aGooey media : _bscreen entertainment and the graphic user interface / _cNick Jones. |
264 | 1 |
_aEdinburgh : _bEdinburgh University Press, _c2023. |
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264 | 4 | _c�2023 | |
300 |
_a1 online resource (xii, 274 pages ): _billustrations. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _2rdamedia |
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338 |
_aonline resource _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
505 | 0 | _aCover -- Half Title -- Dedication -- Title Page -- Copyright -- Contents -- List of Figures -- Acknowledgements -- Introduction -- At the interface -- Web of connections -- Chapter GUIde -- 1. Screen Mirroring -- Getting to the GUI -- Gooey media -- Screen share -- Conclusion -- 2. Interface Realism -- The myth of total resolution -- Bazinterface -- Workflow cinema -- Frames win games ... -- ... Not films -- Conclusion -- 3. Listen Mode -- Ping -- Gooey listening -- Collision boxes -- In sync -- Conclusion -- 4. Seamless Composites -- Asset management -- Breaking down the breakdown | |
505 | 8 | _aNarrow viewports -- The breakdown in history -- Media (dis)assemble -- Conclusion -- 5. Graphic Urban Interface -- Altered urbanism -- Personal space -- Screening source code -- Procedural rhetoric and spatial flexibility -- Where do you want to go today? -- Conclusion -- 6. Programming Matter -- Animate form -- Transforming Packard -- Polymer visions -- Conclusion -- 7. Empathy Machines -- Getting to VR -- Dirtying up the faceless interface -- VRealities -- Milking it -- Looking through the Aperture -- Conclusion -- Conclusion: Stuck In -- Back to where it all started -- Stay away from marketing | |
505 | 8 | _aTime off screen -- Bibliography -- Index | |
520 | _aExplores the influence of the graphic user interface on contemporary screen media. | ||
590 | _aAdded to collection customer.56279.3 | ||
650 | 0 |
_aUser interfaces (Computer systems) _925526 |
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650 | 0 |
_aComputer interfaces. _925527 |
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650 | 0 |
_aMass media. _9761 |
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650 | 0 |
_aInteractive multimedia. _92782 |
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650 | 0 |
_aHome entertainment systems. _925528 |
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650 | 7 |
_aPERFORMING ARTS / Film / Direction & Production _2bisacsh _925529 |
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776 | 0 | 8 |
_iPrint version: _z1399522760 _z9781399522762 _w(OCoLC)1375059921 |
856 | 4 | 0 |
_3EBSCOhost _uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3653472 |
938 |
_aYBP Library Services _bYANK _n305563573 |
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938 |
_aProQuest Ebook Central _bEBLB _nEBL30666702 |
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938 |
_aEBSCOhost _bEBSC _n3653472 |
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994 |
_a92 _bN$T |
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999 |
_c9132 _d9132 |