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019 _a1294788594
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020 _a9781450390286
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020 _a1450390285
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020 _a9781450390279
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020 _z9781450390262
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020 _z1450390269
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050 4 _aQA76.9.H85
_bI58 2021eb
082 0 4 _a004.019
_qOCoLC
_223/eng/20240909
245 0 0 _aIntelligent computing for interactive system design :
_bstatistics, digital signal processing, and machine learning in practice /
_c[edited by] Parisa Eslambolchilar, Andreas Komninos, Mark Dunlop.
250 _aFirst edition.
264 1 _a[Place of publication not identified] :
_bACM Books, Association for Computing Machinery,
_c[2021]
264 4 _c�2021
300 _a1 online resource (xvi, 455 pages) :
_billustrations (chiefly color)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aACM Book series,
_x2374-6777 ;
_v#34
504 _aIncludes bibliographical references and index.
505 0 _aInternet of Everything -- Internet of Everything : introducing privacy -- Statistical grounding -- Ethics and statistics -- DSP basics -- Ethical issues of digital signal processing -- Machine learning basics -- ethical issues in machine learning -- Combining infrastructure sensor and tourism market data in a smart city project : case study 1 -- Ethics and smart cities -- Brain-computer interfacing with interactive systems : case study 2 -- Ethical issues in brain-computer interfaces -- Probabilistic text entry : case study 3 -- Ethical issues in probabilistic text entry -- Secure gestures : case study 4 -- Ethics and secure gestures -- Personal context from mobile phones : case study 5 -- Ethics and personal context -- Building adaptive touch interfaces : case study 6 -- Ethics and adaptive touch interfaces -- Driver cognitive load classification based on physiological data : case study 7 -- Ethics in automotive user interface.
520 _a'Intelligent computing for interactive system design' provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms. -- Back cover.
588 0 _aPrint version record.
650 0 _aHuman-computer interaction.
_92100
650 0 _aUser interfaces (Computer systems)
_925526
650 0 _aSignal processing
_xDigital techniques.
_926932
650 0 _aMachine learning.
_92890
650 0 _aStatistics.
_969
650 0 _aComputers
_xMoral and ethical aspects.
_926933
650 2 _aUser-Computer Interface
_926934
650 2 _aMachine Learning
_92890
650 6 _aInterfaces utilisateurs (Informatique)
_926935
650 6 _aTraitement du signal
_xTechniques num�eriques.
_926936
650 6 _aApprentissage automatique.
_913058
650 6 _aOrdinateurs
_xAspect moral.
_926937
650 6 _aStatistique.
_925985
650 7 _astatistics.
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650 7 _aHuman-computer interaction
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650 7 _aMachine learning
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650 7 _aSignal processing
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650 7 _aStatistics
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650 7 _aUser interfaces (Computer systems)
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655 0 _aElectronic books.
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700 1 _aEslambolchilar, Parisa,
_eeditor.
_926938
700 1 _aKomninos, Andreas,
_eeditor.
_926939
700 1 _aDunlop, Mark,
_eeditor.
_926940
776 0 8 _iPrint version:
_tIntelligent computing for interactive system design.
_bFirst edition.
_d[Place of publication not identified] : ACM Books, Association for Computing Machinery, [2021]
_z9781450390262
_w(OCoLC)1260851244
830 0 _aACM books ;
_v#34.
_x2374-6769
_920651
856 4 0 _3EBSCOhost
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938 _aProQuest Ebook Central
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938 _aYBP Library Services
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938 _aAskews and Holts Library Services
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