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Game development with Rust and WebAssembly : (Record no. 8251)

MARC details
000 -LEADER
fixed length control field 07876cam a22005897a 4500
001 - CONTROL NUMBER
control field on1312166948
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20241121073017.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS--GENERAL INFORMATION
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220423s2022 enka o 000 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency EBLCP
Language of cataloging eng
Description conventions pn
Transcribing agency EBLCP
Modifying agency ORMDA
-- OCLCO
-- OCLCF
-- OCLCQ
-- N$T
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1801074992
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781801074995
Qualifying information (electronic bk.)
035 ## - SYSTEM CONTROL NUMBER
System control number 3224298
-- (N$T)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1312166948
037 ## - SOURCE OF ACQUISITION
Stock number 9781801070973
Source of stock number/acquisition O'Reilly Media
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.73.R87
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.13/3
Edition number 23/eng/20220503
049 ## - LOCAL HOLDINGS (OCLC)
Holding library MAIN
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Smith, Eric.
9 (RLIN) 19513
245 10 - TITLE STATEMENT
Title Game development with Rust and WebAssembly :
Remainder of title learn how to run Rust on the web while building a game /
Statement of responsibility, etc Eric Smith.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Birmingham :
Name of publisher, distributor, etc Packt Publishing, Limited,
Date of publication, distribution, etc 2022.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (476 pages) :
Other physical details color illustrations
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
588 0# -
-- Print version record.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Started with Rust, WebAssembly, and Game Development -- Chapter 1: Hello WebAssembly -- Technical requirements -- What is WebAssembly? -- A Rust project skeleton -- Drawing to the canvas -- The current code -- Drawing a triangle -- A Sierpi�nksi triangle -- Summary -- Chapter 2: Drawing Sprites -- Technical requirements -- A quick game design session -- Rendering a sprite -- Loading images -- Canvas coordinates -- Drawing images -- JavaScript callbacks -- Async Rust
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Sprite sheets -- Loading JSON -- Parsing JSON -- Drawing with our ""cookie cutter -- Adding animation -- Summary -- Part 2: Writing Your Endless Runner -- Chapter 3: Creating a Game Loop -- Technical requirements -- Minimal architecture -- Good? Bad? I'm the guy with code -- Layered architecture -- Creating the browser module -- Loading an image -- Creating a game loop -- RequestAnimationFrame -- A game trait -- Fixing our time step -- Loading assets -- Cleaner drawing -- Integrating the game loop -- Adding keyboard input -- Moving Red Hat Boy -- Summary
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 4: Managing Animations with State Machines -- Technical requirements -- Introducing state machines -- Defining a state machine -- Implementing with types -- Managing animation -- Transitioning between states -- Managing the state machine -- Using Into for clean code -- Integrating the state machine -- Drawing RedHatBoy -- Updating RHB -- Adding the Running state -- Transitioning to sliding -- Transitioning to sliding and back again -- Every little thing I think I see -- Transitioning to jumping -- Summary -- Chapter 5: Collision Detection -- Technical requirements -- Creating a real scene
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Adding the background -- Adding an obstacle -- Axis-aligned bounding boxes -- Collision -- Trimming the sprite sheet -- Adding the trimmed sheet -- Colliding with an obstacle -- A bounding box for a stone -- A bounding box for RedHatBoy -- Crashing on the collision -- Jumping onto a platform -- Adding a platform -- Collision from below -- Transparency in bounding boxes -- Summary -- Chapter 6: Creating an Endless Runner -- Technical requirements -- Scrolling the background -- Fixing RHB in x -- An infinite background -- Refactoring for endless running -- f32 versus i16 -- A more useful Rect
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Obstacle traits -- Removing obstacles as they go off screen -- Sharing a sprite sheet -- Many different platforms -- Creating a dynamic level -- Creating one segment -- Adding a timeline -- Creating segments -- Summary -- Chapter 7: Sound Effects and Music -- Technical requirements -- Adding the Web Audio API to the engine -- Playing a sound in Rust -- Loading the sound -- Adding audio to the engine -- Playing sound effects -- Refactoring RedHatBoyContext and RedHatBoy -- Adding a sound effect -- Playing long music -- Summary -- Chapter 8: Adding a UI -- Technical requirements
500 ## - GENERAL NOTE
General note Design a new game button.
520 ## - SUMMARY, ETC.
Summary, etc Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key Features Build and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color Learn how to use Rust for web development with WebAssembly Explore modern game development and programming techniques to build 2D games using Rust Book Description The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games. What you will learn Build and deploy a Rust application to the web using WebAssembly Use wasm-bindgen and the Canvas API to draw real-time graphics Write a game loop and take keyboard input for dynamic action Explore collision detection and create a dynamic character that can jump on and off platforms and fall down holes Manage animations using state machines Generate levels procedurally for an endless runner Load and display sprites and sprite sheets for animations Test, refactor, and keep your code clean and maintainable Who this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.
590 ## - LOCAL NOTE (RLIN)
Local note Added to collection customer.56279.3
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Rust (Computer program language)
9 (RLIN) 19514
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development.
9 (RLIN) 1554
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
9 (RLIN) 11948
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Rust (Langage de programmation)
9 (RLIN) 19515
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Logiciels d'application
General subdivision D�eveloppement.
9 (RLIN) 19016
650 #6 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Jeux vid�eo
General subdivision Conception.
9 (RLIN) 19516
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development.
Source of heading or term fast
-- (OCoLC)fst00811707
9 (RLIN) 1554
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Rust (Computer program language)
Source of heading or term fast
-- (OCoLC)fst02002371
9 (RLIN) 19514
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design.
Source of heading or term fast
-- (OCoLC)fst01166425
9 (RLIN) 11948
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
9 (RLIN) 3907
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Print version:
Main entry heading Smith, Eric.
Title Game Development with Rust and WebAssembly.
Place, publisher, and date of publication Birmingham : Packt Publishing, Limited, �2022
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified EBSCOhost
Uniform Resource Identifier <a href="https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3224298">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3224298</a>
938 ## -
-- ProQuest Ebook Central
-- EBLB
-- EBL6956759
938 ## -
-- EBSCOhost
-- EBSC
-- 3224298
994 ## -
-- 92
-- N$T

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