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Autodesk 3ds Max 2012 Essentials: autodesk official training guide/ by Derakhshani

By: Contributor(s): Material type: TextTextPublication details: Indianapolis, Indiana: Wiley Publishing Inc., 2011Description: xix, 379p.: ill.; 24 cmISBN:
  • 9781118016756
LOC classification:
  • TR 897.7 .D4 2011
Contents:
The 3Ds max interface -- Your first 3Ds max project -- Modelling in 3Ds max : Part 1 -- Modelling in 3Ds max : part II -- Animating a bouncing ball -- Animating a thrown knife -- Character poly modelling : part 1 -- Character poly modelling : part II -- Character poly modelling : Part III -- introduction to materials : Red rockets -- Textures and UV workflow : The soldier -- Character studio : Rigging -- Character studio : Animating -- Introduction to lighting : Red rocket -- 3Ds max rendering -- Mental ray and HDRI.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Zetech Library - TRC General Stacks Non-fiction TR 897.7 .D4 2011 (Browse shelf(Opens below)) C 1 Available Z003809
Books Books Zetech Library - TRC General Stacks Non-fiction TR 897.7 .D4 2011 (Browse shelf(Opens below)) C2 Available Z003810
Browsing Zetech Library - TRC shelves, Shelving location: General Stacks, Collection: Non-fiction Close shelf browser (Hides shelf browser)
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TR897.7 .B6836 2002 Harnessing 3ds max 5 / TR897.7 .B6836 2002 Harnessing 3ds max 5 / TR897.7 .C456 2009 Adobe Flash CS4 Professional : TR 897.7 .D4 2011 Autodesk 3ds Max 2012 Essentials: TR 897.7 .D4 2011 Autodesk 3ds Max 2012 Essentials: TR897.7 .M3 2003 3ds max 6 descrete: TR897.7.M39525 2010 Maya studio projects.:

The 3Ds max interface -- Your first 3Ds max project -- Modelling in 3Ds max : Part 1 -- Modelling in 3Ds max : part II -- Animating a bouncing ball -- Animating a thrown knife -- Character poly modelling : part 1 -- Character poly modelling : part II -- Character poly modelling : Part III -- introduction to materials : Red rockets -- Textures and UV workflow : The soldier -- Character studio : Rigging -- Character studio : Animating -- Introduction to lighting : Red rocket -- 3Ds max rendering -- Mental ray and HDRI.

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