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Fundamentals of computer graphics / Steve Marschner, Peter Shirley.

By: Contributor(s): Material type: TextTextEdition: 5th editionDescription: pages cmISBN:
  • 9780367505035
Subject(s): LOC classification:
  • T385 .M364 2022
Contents:
Introduction -- Miscellaneous math -- Raster images -- Ray tracing -- Surface shading -- Linear algebra -- Transformation matrices -- Viewing -- The graphics pipeline -- Signal processing -- Texture mapping -- Data structures for graphics -- Sampling -- Physics-based rendering -- Curves --Computer animation -- Using graphics hardware -- Color -- Visual perception -- Tone reproduction -- Implicit modeling -- Computer graphics in games -- Visualization.
Summary: "The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications"--
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Zetech Library - Mang'u General Stacks Non-fiction T385 .M364 2022 (Browse shelf(Opens below)) C.1 Available Z009746

Includes bibliographical references and index.

Introduction -- Miscellaneous math -- Raster images -- Ray tracing -- Surface shading -- Linear algebra -- Transformation matrices -- Viewing -- The graphics pipeline -- Signal processing -- Texture mapping -- Data structures for graphics -- Sampling -- Physics-based rendering -- Curves --Computer animation -- Using graphics hardware -- Color -- Visual perception -- Tone reproduction -- Implicit modeling -- Computer graphics in games -- Visualization.

"The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications"--

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