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  <titleInfo>
    <title>BLENDER 5.0 userguide for beginners</title>
    <subTitle>a practical and complete guide to 3D modelling, animation, Sculpting , lighting , materials, rendering, and building projects without confusion</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Witherington, William  S.</namePart>
    <role>
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  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Dunstable, Uk</placeTerm>
    </place>
    <publisher>Independent</publisher>
    <dateIssued>c2026</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>110p.: 25cm</extent>
  </physicalDescription>
  <tableOfContents>Why learn Blender 5.0 -- Getting started with Blender 5.0 -- Understanding the Blender workspace -- Basic 3D modeling -- Working with modifiers -- Materials and textures -- Lighting in blender -- Cameras and rendering -- Introduction to animation -- sculpting basics -- Introduction to rigging -- Physics and simulations -- Geometry node basics -- Working with add-0ns -- Creating your first full project -- Beginner mistakes to avoid -- Optimizing workflow -- Exporting games anf other platforms -- Tips for improving faster.</tableOfContents>
  <note type="statement of responsibility">by William  S. Witherington</note>
  <classification authority="lcc">TR899 .W58 2026</classification>
  <identifier type="isbn">9798255053148</identifier>
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    <recordCreationDate encoding="marc">260708</recordCreationDate>
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