TY - BOOK AU - Chun,Russell ED - Adobe Systems. TI - Adobe Flash CS4 Professional: classroom in a book T2 - Classroom in a book : the official training workbook from Adobe Systems SN - 9780321573827 AV - TR897.7 .C456 2009 U1 - 006.6/96 22 PY - 2009/// CY - Berkeley, Calif. PB - Peachpit KW - Flash (Computer file) KW - Computer animation KW - Interactive multimedia KW - Web sites KW - Design N1 - Includes index; Getting started --; 1; Getting acquainted --; Starting Flash and opening a file --; Getting to know the work area --; Working with the Library Panel --; Understanding the timeline --; Organizing layers in a timeline --; Using the Property Inspector--; Using the Tools Panel --; Undoing steps in Flash --; Previewing your movie --; Publishing your movie --; Finding resources for using Flash --; Checking for updates --; 2; Working with graphics --; Getting started --; Understanding strokes and fills --; Creating rectangles --; Using a gradient fill --; Making selections --; Drawing ovals --; Making patterns --; Creating curves --; Creating transparencies --; Creating and editing text --; 3; Creating and editing symbols --; Getting started --; Importing illustrator files --; About symbols --; Creating symbols --; Importing Photoshop files --; Editing and managing symbols --; Changing the size and position of instances --; Changing the color effect of instances --; Understanding blend effects --; Applying filters for special effects --; Positioning in 3D space --; 4; Adding animation --; Getting started --; About animation --; Understanding the project file --; Animating position --; Changing the pacing and timing --; Animating transparency --; Animating filters --; Animating transformations --; Changing the path of the motion --; Swapping tween targets --; Creating nested animations --; Using the motion editor --; Easing --; Animating 3D motion --; Previewing the animation --; 5; Articulated motion and morphing --; Getting started --; ARticulated motion with inverse kinematics --; Constraining joints --; Inverse kinematics with shapes --; Armature options --; Morphing with shape tweens --; Using shape hints --; 6; Creating interactive navigation --; Getting started --; About interactive movies --; Designing a layout --; Creating buttons --; Understanding ActionScript 3.0 --; Adding a stop action --; Creating event handlers for buttons --; Creating destination keyframes --; Playing animation at the destination --; Animate buttons --; 7; Working with sound and video --; Getting started --; Understanding the project file --; Using sounds --; Understanding Flash Video --; Using the Adobe Media Encoder --; Understanding encoding options --; Playback of external video --; Working with video and transparency --; Embedding Flash Video --; 8; Using components --; Getting started --; About components --; Adding a text component --; Using components to create interactivity --; 9; Loading and controlling Flash content --; Getting started --; Loading external content --; Removing external content --; Controlling movie clips --; Creating masks --; 10; Publishing Flash documents --; Getting started --; Testing a Flash document --; Understanding the band width profiler --; Adding metadata --; Publishing a movie for the Web --; Alternative publishing options --; Appendix : Hexadecimal color codes --; Index ER -