Macromedia Director MX 2004 / Dave Mennenoh.
Material type: TextSeries: Training from the sourcePublication details: Berkeley, CA : Macromedia Press, c2005.Description: xvi, 486 p. : ill. ; 26 cm. + 1 CD-ROM (4 3/4 in.)ISBN:- 0321223659 (pbk.)
- 006.7'86 22
- QA76.575 .M37 2005
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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Books | Zetech Library - Pioneer General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.2 | Available | Z004834 | ||
Books | Zetech Library - Pioneer General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.3 | Available | Z004837 | ||
Books | Zetech Library - Pioneer General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.4 | Available | Z004835 | ||
Books | Zetech Library - Pioneer General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.5 | Available | Z004833 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.9 | Available | Z006211 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.10 | Available | Z006212 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.6 | Available | Z005315 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.7 | Available | Z005316 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.8 | Available | Z005317 | ||
Books | Zetech Library - TRC General Stacks | Non-fiction | QA76.575 .M37 2005 (Browse shelf(Opens below)) | C.1 | Available | Z004836 |
Includes index.
Director MX 2004 basics -- Building the interface -- Getting interactive -- Using video -- Introducing lingo -- Using flash -- Implementing a database -- Graphing with imaging Lingo -- using MIAWs -- Packaging for distribution -- Setting up the game -- Handling the keyboard -- Detecting collisions -- Publishing to shockwave -- Introducing director 3D -- Controlling the game -- Adding the finishing touches -- DOM reference -- Tips and tricks.
System requirements: Windows: 600 MHz Intel Pentium III or equivalent; Windows 2000 or XP. Macintosh: 500 MHz Power Macintosh G3 or higher; Mac OS X 10.2.6 or 10.3.
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