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Transmedia Practice [electronic resource].

By: Contributor(s): Material type: TextTextPublication details: Boston : BRILL, 2019.Description: 1 online resource (181 p.)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 1848882610
  • 9789004374133
  • 9004374132
  • 9781848882614
Subject(s): Additional physical formats: Print version:: Transmedia Practice: a Collective ApproachDDC classification:
  • 300.3 23
LOC classification:
  • H41
Online resources:
Contents:
Preliminary Material / Debra Polson , Ann-Marie Cook , JT Velikovsky and Adam L. Brackin -- Transmedia as 'Unmixed Media' Aesthetics / Christy Dena -- The Business Case for Transmedia / Joanne Jacobs -- Measuring Online User Engagement: The Limitations of Web Analytics / Ann-Marie Cook and Debra Polson -- Multi-Platform Storytelling and the 'Niche' Market: Producing Low-Budget Transmedia Projects / Natalie Krikowa -- Transmediated Educational Futures: Case Studies in the Use of Transmedia in Educational Contexts / Hart Cohen -- Produsage of Transmedia Storyworlds / Stephen Barrass -- Transmedia Toe-Dipping: Kiss Kill by Jeni Mawter / Jeni Mawter -- Transmedia Activism: Exploring the Possibilities in West Papua / Tanya Notley and Alexandra Crosby -- Video Installation as an Immersive Storytelling and Story Sharing Experience / Diane Charleson -- Two Successful Transmedia Film Case Studies: The Blair Witch Project (1999) and The Devil Inside (2012) / JT Velikovsky -- The Dead Boy's Narrative Transmediated / Toni-Matti Karjalainen -- Zombies, Run! Rethinking Immersion in Light of Nontraditional Gaming Contexts / Clare Southerton -- ARG for ARG's Sake: The Authenticity of Non-Commercial Alternate Reality Games / Adam L. Brackin -- War Games: Interactive Discourses of War in Videogames / Daniel Binns -- The Impact of Game Design in Generating the Value of Virtual Items / Ping-I (Adam) Ho.
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Description based upon print version of record.

Preliminary Material / Debra Polson , Ann-Marie Cook , JT Velikovsky and Adam L. Brackin -- Transmedia as 'Unmixed Media' Aesthetics / Christy Dena -- The Business Case for Transmedia / Joanne Jacobs -- Measuring Online User Engagement: The Limitations of Web Analytics / Ann-Marie Cook and Debra Polson -- Multi-Platform Storytelling and the 'Niche' Market: Producing Low-Budget Transmedia Projects / Natalie Krikowa -- Transmediated Educational Futures: Case Studies in the Use of Transmedia in Educational Contexts / Hart Cohen -- Produsage of Transmedia Storyworlds / Stephen Barrass -- Transmedia Toe-Dipping: Kiss Kill by Jeni Mawter / Jeni Mawter -- Transmedia Activism: Exploring the Possibilities in West Papua / Tanya Notley and Alexandra Crosby -- Video Installation as an Immersive Storytelling and Story Sharing Experience / Diane Charleson -- Two Successful Transmedia Film Case Studies: The Blair Witch Project (1999) and The Devil Inside (2012) / JT Velikovsky -- The Dead Boy's Narrative Transmediated / Toni-Matti Karjalainen -- Zombies, Run! Rethinking Immersion in Light of Nontraditional Gaming Contexts / Clare Southerton -- ARG for ARG's Sake: The Authenticity of Non-Commercial Alternate Reality Games / Adam L. Brackin -- War Games: Interactive Discourses of War in Videogames / Daniel Binns -- The Impact of Game Design in Generating the Value of Virtual Items / Ping-I (Adam) Ho.

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