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3ds max 6 descrete: tutorials/

Material type: TextTextPublication details: New York : Autodesk Inc., 2003.Description: xvi, 1024 p. : ill.; 24 cm. +ISBN:
  • 128090100005080A
Subject(s): DDC classification:
  • 006.6/96 22
LOC classification:
  • TR897.7 .M3 2003
Contents:
Introduction -- Getting started with 3Ds max -- Modelling a space scene -- Turning a 2D logo into 3D --Modelling a chess set -- Modelling a claw -- Lofting a telephone -- More modelling tools -- New modelling features -- New material and mapping improvements -- Introductions to materials and mapping -- Using materials and rendering tools -- Introduction to lighting -- Advanced lighting -- Introduction to animation -- Flying the space fighter -- New animation features -- Introduction to rendering -- Rendering with video post -- Working with CAD files -- Fixing problems in CAD models -- Getting started with 3D modelling for design visualization -- Building a 3D model from a concept sketch -- Land planning -- Designing and applying materials -- High resolution renderings and backgrounds -- Rendering for architecture using radiosity -- Animation for architectural visualization -- Interior design and presentation -- Visualizing flow through tubes -- Animation mechanical assemblies -- New design visualization improvements -- New games features -- Painting vertex color -- Modelling a low polygon character -- Modelling a low polygon spaceship -- Introduction to character rigging -- Animating a character -- Creating explosions -- Creating boat splashes -- Crashing an asteroid into a planet surface -- Creating misguided missiles -- Exploding and fragmenting an object -- Non-event driven particle systems -- Creating the sun with a lens flare -- Using the mental ray renderer -- Using mental ray shaders and materials -- Using reactor and flex simulation -- Introduction to reactor -- Rag doll tutorial -- Deformable bodies tutorial.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Zetech Library - TRC General Stacks Non-fiction TR897.7 .M3 2003 (Browse shelf(Opens below)) C.1 Available Z005797

Includes index.

Introduction -- Getting started with 3Ds max -- Modelling a space scene -- Turning a 2D logo into 3D --Modelling a chess set -- Modelling a claw -- Lofting a telephone -- More modelling tools -- New modelling features -- New material and mapping improvements -- Introductions to materials and mapping -- Using materials and rendering tools -- Introduction to lighting -- Advanced lighting -- Introduction to animation -- Flying the space fighter -- New animation features -- Introduction to rendering -- Rendering with video post -- Working with CAD files -- Fixing problems in CAD models -- Getting started with 3D modelling for design visualization -- Building a 3D model from a concept sketch -- Land planning -- Designing and applying materials -- High resolution renderings and backgrounds -- Rendering for architecture using radiosity -- Animation for architectural visualization -- Interior design and presentation -- Visualizing flow through tubes -- Animation mechanical assemblies -- New design visualization improvements -- New games features -- Painting vertex color -- Modelling a low polygon character -- Modelling a low polygon spaceship -- Introduction to character rigging -- Animating a character -- Creating explosions -- Creating boat splashes -- Crashing an asteroid into a planet surface -- Creating misguided missiles -- Exploding and fragmenting an object -- Non-event driven particle systems -- Creating the sun with a lens flare -- Using the mental ray renderer -- Using mental ray shaders and materials -- Using reactor and flex simulation -- Introduction to reactor -- Rag doll tutorial -- Deformable bodies tutorial.

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