000 01588cam a22003737a 4500
999 _c1561
_d1561
001 14590607
003 ZET-ke
005 20190607113940.0
008 061011s2006 ne a b 001 0 eng d
010 _a 2006299120
020 _a9780124977822
020 _a0124977820
020 _a9780123736611 (CDROM)
020 _a0123736617 (CDROM)
035 _a(OCoLC)ocm71264730
040 _aSISPL
_cZET-Ke
_dBAKER
_dYDXCP
_dOCLCQ
_dDLC
042 _alccopycat
050 0 0 _aQA76.76.C672
_bM549 2006
100 1 _aMillington, Ian.
245 1 0 _aArtificial intelligence for games /
_cIan Millington.
260 _aAmsterdam ;
_aBoston :
_bElsevier ;
_aMorgan Kaufmann,
_cc2006.
300 _axxxv, 856 p. :
_bill. ;
_c25 cm. +
_e1 CD-ROM (4 3/4 in.)
440 4 _aThe Morgan Kaufmann series in interactive 3D technology
504 _aIncludes bibliographical references and index.
505 _aIntroduction -- Game AI -- Techniques -- Supporting technologies -- Designing game AI.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer animation.
_91956
650 0 _aArtificial intelligence.
_91138
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0702/2006299120-d.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1211/2006299120-b.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBK
_hQA76.76.C672 M549 2006
_kQA76.76.C672
_m M549 2006