000 | 01588cam a22003737a 4500 | ||
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999 |
_c1561 _d1561 |
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001 | 14590607 | ||
003 | ZET-ke | ||
005 | 20190607113940.0 | ||
008 | 061011s2006 ne a b 001 0 eng d | ||
010 | _a 2006299120 | ||
020 | _a9780124977822 | ||
020 | _a0124977820 | ||
020 | _a9780123736611 (CDROM) | ||
020 | _a0123736617 (CDROM) | ||
035 | _a(OCoLC)ocm71264730 | ||
040 |
_aSISPL _cZET-Ke _dBAKER _dYDXCP _dOCLCQ _dDLC |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bM549 2006 |
100 | 1 | _aMillington, Ian. | |
245 | 1 | 0 |
_aArtificial intelligence for games / _cIan Millington. |
260 |
_aAmsterdam ; _aBoston : _bElsevier ; _aMorgan Kaufmann, _cc2006. |
||
300 |
_axxxv, 856 p. : _bill. ; _c25 cm. + _e1 CD-ROM (4 3/4 in.) |
||
440 | 4 | _aThe Morgan Kaufmann series in interactive 3D technology | |
504 | _aIncludes bibliographical references and index. | ||
505 | _aIntroduction -- Game AI -- Techniques -- Supporting technologies -- Designing game AI. | ||
650 | 0 |
_aComputer games _xProgramming. |
|
650 | 0 |
_aComputer animation. _91956 |
|
650 | 0 |
_aArtificial intelligence. _91138 |
|
856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0702/2006299120-d.html |
856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1211/2006299120-b.html |
906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBK _hQA76.76.C672 M549 2006 _kQA76.76.C672 _m M549 2006 |