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_2bnb
016 7 _a012967921
_2Uk
020 _a0321223659 (pbk.)
035 _a(OCoLC)ocm56644635
040 _aUKM
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050 0 0 _aQA76.575
_b.M37 2005
082 0 4 _a006.7'86
_222
100 1 _aMennenoh, David.
245 1 0 _aMacromedia Director MX 2004 /
_cDave Mennenoh.
260 _aBerkeley, CA :
_bMacromedia Press,
_cc2005.
300 _axvi, 486 p. :
_bill. ;
_c26 cm. +
_e1 CD-ROM (4 3/4 in.).
440 0 _aTraining from the source
500 _aIncludes index.
505 _aDirector MX 2004 basics -- Building the interface -- Getting interactive -- Using video -- Introducing lingo -- Using flash -- Implementing a database -- Graphing with imaging Lingo -- using MIAWs -- Packaging for distribution -- Setting up the game -- Handling the keyboard -- Detecting collisions -- Publishing to shockwave -- Introducing director 3D -- Controlling the game -- Adding the finishing touches -- DOM reference -- Tips and tricks.
538 _aSystem requirements: Windows: 600 MHz Intel Pentium III or equivalent; Windows 2000 or XP. Macintosh: 500 MHz Power Macintosh G3 or higher; Mac OS X 10.2.6 or 10.3.
600 _2Building the interphase
600 _2Getting interractive
630 0 0 _aDirector (Computer file)
650 0 _aMultimedia systems.
_91965
650 0 _aMotion pictures
_xEditing
_xData processing.
_91745
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/fy0710/2005298914.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBK
_kQA76.575
_m .M37 2005