000 | 01785cam a22002898i 4500 | ||
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001 | 21914697 | ||
003 | ZET-ke | ||
005 | 20221020020010.0 | ||
008 | 210224s2021 flu b 001 0 eng | ||
010 | _a 2021008492 | ||
020 |
_a9780367505035 _q(hardback) |
||
020 |
_z9781003050339 _q(ebook) |
||
040 |
_aDLC _beng _erda _cDLC _dZET-ke |
||
042 | _apcc | ||
050 | 0 | 0 |
_aT385 _b.M364 2022 |
100 | 1 |
_aMarschner, Steve, _eauthor. |
|
245 | 1 | 0 |
_aFundamentals of computer graphics / _cSteve Marschner, Peter Shirley. |
250 | _a5th edition. | ||
263 | _a2107 | ||
300 | _apages cm | ||
504 | _aIncludes bibliographical references and index. | ||
505 | _aIntroduction -- Miscellaneous math -- Raster images -- Ray tracing -- Surface shading -- Linear algebra -- Transformation matrices -- Viewing -- The graphics pipeline -- Signal processing -- Texture mapping -- Data structures for graphics -- Sampling -- Physics-based rendering -- Curves --Computer animation -- Using graphics hardware -- Color -- Visual perception -- Tone reproduction -- Implicit modeling -- Computer graphics in games -- Visualization. | ||
520 | _a"The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications"-- | ||
650 | 0 |
_aComputer graphics. _91642 |
|
700 | 1 |
_aShirley, Peter, _eauthor. |
|
942 |
_2lcc _cBK _kT385 _m.M364 2022 _01 |
||
999 |
_c5029 _d5029 |