000 01785cam a22002898i 4500
001 21914697
003 ZET-ke
005 20221020020010.0
008 210224s2021 flu b 001 0 eng
010 _a 2021008492
020 _a9780367505035
_q(hardback)
020 _z9781003050339
_q(ebook)
040 _aDLC
_beng
_erda
_cDLC
_dZET-ke
042 _apcc
050 0 0 _aT385
_b.M364 2022
100 1 _aMarschner, Steve,
_eauthor.
245 1 0 _aFundamentals of computer graphics /
_cSteve Marschner, Peter Shirley.
250 _a5th edition.
263 _a2107
300 _apages cm
504 _aIncludes bibliographical references and index.
505 _aIntroduction -- Miscellaneous math -- Raster images -- Ray tracing -- Surface shading -- Linear algebra -- Transformation matrices -- Viewing -- The graphics pipeline -- Signal processing -- Texture mapping -- Data structures for graphics -- Sampling -- Physics-based rendering -- Curves --Computer animation -- Using graphics hardware -- Color -- Visual perception -- Tone reproduction -- Implicit modeling -- Computer graphics in games -- Visualization.
520 _a"The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications"--
650 0 _aComputer graphics.
_91642
700 1 _aShirley, Peter,
_eauthor.
942 _2lcc
_cBK
_kT385
_m.M364 2022
_01
999 _c5029
_d5029