000 03265cam a2200529Mu 4500
001 on1239991735
003 OCoLC
005 20241121072914.0
006 m d
007 cr |||||||||||
008 210227s2019 mau o ||| 0 eng d
040 _aEBLCP
_beng
_cEBLCP
_dYDX
_dLGG
_dNRC
_dOCLCO
_dOCLCF
_dOCLCO
_dOCLCQ
_dOCLCO
_dOCLCQ
_dSXB
_dOCLCQ
_dN$T
019 _a1096223954
020 _a1848882610
020 _a9789004374133
020 _a9004374132
020 _a9781848882614
_q(electronic bk.)
035 _a2754006
_b(N$T)
035 _a(OCoLC)1239991735
_z(OCoLC)1096223954
050 4 _aH41
082 0 4 _a300.3
_223
049 _aMAIN
100 1 _aPolson, Debra.
_916273
245 1 0 _aTransmedia Practice
_h[electronic resource].
260 _aBoston :
_bBRILL,
_c2019.
300 _a1 online resource (181 p.)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aDescription based upon print version of record.
505 0 0 _tPreliminary Material /
_rDebra Polson , Ann-Marie Cook , JT Velikovsky and Adam L. Brackin --
_tTransmedia as 'Unmixed Media' Aesthetics /
_rChristy Dena --
_tThe Business Case for Transmedia /
_rJoanne Jacobs --
_tMeasuring Online User Engagement: The Limitations of Web Analytics /
_rAnn-Marie Cook and Debra Polson --
_tMulti-Platform Storytelling and the 'Niche' Market: Producing Low-Budget Transmedia Projects /
_rNatalie Krikowa --
_tTransmediated Educational Futures: Case Studies in the Use of Transmedia in Educational Contexts /
_rHart Cohen --
_tProdusage of Transmedia Storyworlds /
_rStephen Barrass --
_tTransmedia Toe-Dipping: Kiss Kill by Jeni Mawter /
_rJeni Mawter --
_tTransmedia Activism: Exploring the Possibilities in West Papua /
_rTanya Notley and Alexandra Crosby --
_tVideo Installation as an Immersive Storytelling and Story Sharing Experience /
_rDiane Charleson --
_tTwo Successful Transmedia Film Case Studies: The Blair Witch Project (1999) and The Devil Inside (2012) /
_rJT Velikovsky --
_tThe Dead Boy's Narrative Transmediated /
_rToni-Matti Karjalainen --
_tZombies, Run! Rethinking Immersion in Light of Nontraditional Gaming Contexts /
_rClare Southerton --
_tARG for ARG's Sake: The Authenticity of Non-Commercial Alternate Reality Games /
_rAdam L. Brackin --
_tWar Games: Interactive Discourses of War in Videogames /
_rDaniel Binns --
_tThe Impact of Game Design in Generating the Value of Virtual Items /
_rPing-I (Adam) Ho.
590 _aAdded to collection customer.56279.3
650 0 _aSocial sciences.
_92920
650 2 _aSocial Sciences
_92920
650 6 _aSciences sociales.
_916274
650 7 _asocial sciences.
_2aat
_92920
650 7 _aSocial sciences
_2fast
_92920
700 1 _aCook, Ann-Marie.
_916275
700 1 _aVelikovsky, J. T.
_916276
700 1 _aL. Brackin, Adam.
_916277
776 0 8 _iPrint version:
_aPolson, Debra
_tTransmedia Practice: a Collective Approach
_dBoston : BRILL,c2019
856 4 0 _3EBSCOhost
_uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2754006
938 _aProQuest Ebook Central
_bEBLB
_nEBL6481855
938 _aYBP Library Services
_bYANK
_n16150113
938 _aEBSCOhost
_bEBSC
_n2754006
994 _a92
_bN$T
999 _c7762
_d7762