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999 _c955
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008 990624s1999 inua 001 0 eng
010 _a 99064953
020 _a0735700850
040 _aDLC
_cDLC
_dZET-Ke
042 _apcc
050 0 0 _aTR897.7
_b.B63 1999
100 1 _aBoardman, Ted.
_91954
245 1 0 _aInside 3D Studio MAX 3 :
_bmodeling, materials, and rendering /
_cTed Boardman and Jeremy Hubbell.
260 _aIndianapolis, Ind. :
_bNew Riders,
_cc1999.
300 _axxvi, 707 p. :
_bill. (some col.) ;
_c24 cm. +
_e1 computer optical disc (4 3/4 in.)
505 _aModelling concepts-- Architectural modelling-- Landscape and building enhancements-- Industrial and mechanical design modelling-- Modelling for real-Time 3D games-- Cinematics and high-detail modelling-- Character modelling-- materials concepts-- Designing naturally occurring materials--Designing man-made materials-- Designing fictional and special effects materials-- Animated materials-- Using MAX 3 as a 2D paint tool-- Cameras, camera effects, and lighting-- Glows and lens flares-- Highlights-- Focal effects.
630 0 0 _a3D studio.
_91955
650 0 _aComputer animation.
_91956
700 1 _aHubbell, Jeremy.
_91957
906 _a7
_bcbc
_corignew
_d2
_eopcn
_f19
_gy-gencatlg
942 _2lcc
_cBK
_hTR897.7