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999 |
_c955 _d955 |
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001 | 205206 | ||
005 | 20190826165727.0 | ||
008 | 990624s1999 inua 001 0 eng | ||
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020 | _a0735700850 | ||
040 |
_aDLC _cDLC _dZET-Ke |
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042 | _apcc | ||
050 | 0 | 0 |
_aTR897.7 _b.B63 1999 |
100 | 1 |
_aBoardman, Ted. _91954 |
|
245 | 1 | 0 |
_aInside 3D Studio MAX 3 : _bmodeling, materials, and rendering / _cTed Boardman and Jeremy Hubbell. |
260 |
_aIndianapolis, Ind. : _bNew Riders, _cc1999. |
||
300 |
_axxvi, 707 p. : _bill. (some col.) ; _c24 cm. + _e1 computer optical disc (4 3/4 in.) |
||
505 | _aModelling concepts-- Architectural modelling-- Landscape and building enhancements-- Industrial and mechanical design modelling-- Modelling for real-Time 3D games-- Cinematics and high-detail modelling-- Character modelling-- materials concepts-- Designing naturally occurring materials--Designing man-made materials-- Designing fictional and special effects materials-- Animated materials-- Using MAX 3 as a 2D paint tool-- Cameras, camera effects, and lighting-- Glows and lens flares-- Highlights-- Focal effects. | ||
630 | 0 | 0 |
_a3D studio. _91955 |
650 | 0 |
_aComputer animation. _91956 |
|
700 | 1 |
_aHubbell, Jeremy. _91957 |
|
906 |
_a7 _bcbc _corignew _d2 _eopcn _f19 _gy-gencatlg |
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_2lcc _cBK _hTR897.7 |