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Gooey media : screen entertainment and the graphic user interface / Nick Jones.

By: Material type: TextTextPublisher: Edinburgh : Edinburgh University Press, 2023Copyright date: �2023Description: 1 online resource (xii, 274 pages ): illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781399522786
  • 1399522787
Subject(s): Additional physical formats: Print version:: No titleDDC classification:
  • 005.437 23
LOC classification:
  • QA76.9.U83 J66 2023
Online resources:
Contents:
Cover -- Half Title -- Dedication -- Title Page -- Copyright -- Contents -- List of Figures -- Acknowledgements -- Introduction -- At the interface -- Web of connections -- Chapter GUIde -- 1. Screen Mirroring -- Getting to the GUI -- Gooey media -- Screen share -- Conclusion -- 2. Interface Realism -- The myth of total resolution -- Bazinterface -- Workflow cinema -- Frames win games ... -- ... Not films -- Conclusion -- 3. Listen Mode -- Ping -- Gooey listening -- Collision boxes -- In sync -- Conclusion -- 4. Seamless Composites -- Asset management -- Breaking down the breakdown
Narrow viewports -- The breakdown in history -- Media (dis)assemble -- Conclusion -- 5. Graphic Urban Interface -- Altered urbanism -- Personal space -- Screening source code -- Procedural rhetoric and spatial flexibility -- Where do you want to go today? -- Conclusion -- 6. Programming Matter -- Animate form -- Transforming Packard -- Polymer visions -- Conclusion -- 7. Empathy Machines -- Getting to VR -- Dirtying up the faceless interface -- VRealities -- Milking it -- Looking through the Aperture -- Conclusion -- Conclusion: Stuck In -- Back to where it all started -- Stay away from marketing
Time off screen -- Bibliography -- Index
Summary: Explores the influence of the graphic user interface on contemporary screen media.
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Includes bibliographical references and index.

Description based on print version record.

Cover -- Half Title -- Dedication -- Title Page -- Copyright -- Contents -- List of Figures -- Acknowledgements -- Introduction -- At the interface -- Web of connections -- Chapter GUIde -- 1. Screen Mirroring -- Getting to the GUI -- Gooey media -- Screen share -- Conclusion -- 2. Interface Realism -- The myth of total resolution -- Bazinterface -- Workflow cinema -- Frames win games ... -- ... Not films -- Conclusion -- 3. Listen Mode -- Ping -- Gooey listening -- Collision boxes -- In sync -- Conclusion -- 4. Seamless Composites -- Asset management -- Breaking down the breakdown

Narrow viewports -- The breakdown in history -- Media (dis)assemble -- Conclusion -- 5. Graphic Urban Interface -- Altered urbanism -- Personal space -- Screening source code -- Procedural rhetoric and spatial flexibility -- Where do you want to go today? -- Conclusion -- 6. Programming Matter -- Animate form -- Transforming Packard -- Polymer visions -- Conclusion -- 7. Empathy Machines -- Getting to VR -- Dirtying up the faceless interface -- VRealities -- Milking it -- Looking through the Aperture -- Conclusion -- Conclusion: Stuck In -- Back to where it all started -- Stay away from marketing

Time off screen -- Bibliography -- Index

Explores the influence of the graphic user interface on contemporary screen media.

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