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Inside 3D Studio MAX 3 : modeling, materials, and rendering / Ted Boardman and Jeremy Hubbell.

By: Contributor(s): Material type: TextTextPublication details: Indianapolis, Ind. : New Riders, c1999.Description: xxvi, 707 p. : ill. (some col.) ; 24 cm. + 1 computer optical disc (4 3/4 in.)ISBN:
  • 0735700850
Subject(s): LOC classification:
  • TR897.7 .B63 1999
Contents:
Modelling concepts-- Architectural modelling-- Landscape and building enhancements-- Industrial and mechanical design modelling-- Modelling for real-Time 3D games-- Cinematics and high-detail modelling-- Character modelling-- materials concepts-- Designing naturally occurring materials--Designing man-made materials-- Designing fictional and special effects materials-- Animated materials-- Using MAX 3 as a 2D paint tool-- Cameras, camera effects, and lighting-- Glows and lens flares-- Highlights-- Focal effects.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode
Books Books Zetech Library - Pioneer General Stacks Non-fiction TR897.7.B63 1999 (Browse shelf(Opens below)) C1 Available Z001705

Modelling concepts-- Architectural modelling-- Landscape and building enhancements-- Industrial and mechanical design modelling-- Modelling for real-Time 3D games-- Cinematics and high-detail modelling-- Character modelling-- materials concepts-- Designing naturally occurring materials--Designing man-made materials-- Designing fictional and special effects materials-- Animated materials-- Using MAX 3 as a 2D paint tool-- Cameras, camera effects, and lighting-- Glows and lens flares-- Highlights-- Focal effects.

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